Wednesday, December 3, 2014

Beta Release... Again!

Welcome back! Sorry for the wait! The server is up and bugs are being fixed. I launched it 2 days ago to find all the bugs and problems and it stays up for 5 minutes! Then... the pet system starts spewing errors! So I disabled the pet system and brought it back to my local environment to edit the heck out of it and recode most of it.

The pet system I had working relied on a plugin, so I couldn't hook into health, hunger, etc... But with the new system we'll be able to add any amount of customized AI and variables! :D

Recent Beta Changes!

  1. Added chest shop support for player based shops.
  2. Updated gm nodes/permissions.
  3. Added a silent fallback to the login server.
  4. Allocated LESS ram to the auth and proxy.
  5. Updated clearlag to clear silently.
  6. Updated the overworld's system events.
  7. Updated the default gamemode from 2 to 0.
  8. FIXED: Wild build permissions.
  9. FIXED: Hostile mob spawning default values.
  10. FIXED: Food values not being registered.
  11. FIXED: Added temporary(buggy) join/leave messages.
  12. FIXED: Disabled the chat filter until perfected.
  13. FIXED: Fixed the /list from showing wrong player maxes.

Tuesday, December 2, 2014

Beta Release!

We launched yesterday! I only let like 2 people on to find all the obvious bugs and problems. By the time this post is auo-published, the server will be playable! Join at and check out the new pets and ranking system!

Friday, November 28, 2014

New Website!

The official beta store is online at our official domain here!

We only have 5 items since we're using Buycraft's free version, but once players start joining and donations (hopefully) start flowing, you'll be sure to see a more professional, multi-paged, and complex website!

Sunday, October 19, 2014

Almost Ready For Release(again)!

Updated to 1.8 using the Carbon/Spigot protocol hack. Here's a hub screenshot!

Monday, October 13, 2014

Proxy & Cross-server Data Traffic Update!

Seclusive Craft servers list:
  • Initial Proxy - controls the motd and cross-server traffic. (BungeeCord)
  • Realm of Authentication - controls server registration, password storage, email storage, the unimplemented email verification system, takes attack load, and blocks main server entry with a terms of service portal. (Spigot)
  • Realm of Connectivity - hooks into many of the overworld's features such as the friends/party/town/nation system, also hooks into the pets system, and controls all inter-server portals.
  • Realm of Endurance - our main survival/town/nether/end server that boasts the most features such as deeply integrated rank up system, a party system, efficient chat channeling, advanced NPC AI, unlockable pets, a magic system, and a boatload of custom magic scrolls, food, and miscellaneous items.
  • Realm of Creativity - a multi-tiered server that connects all 3 levels of creative mode plot worlds.

Saturday, September 20, 2014

6k View Sneak Preview!

Our work-in-progress custom RPG skill system!

From the left, it will tell you either combat or utility, then what specific sub-group and the ranks you've unlocked will be displayed in green. The underlined rank is your current rank and the yellow rank and percent shows you how close you are to unlocking it. Red question marks are yet to be unlocked rank names.

In updates following, the bossbar will share it's place with a mana bar to display remaining mana when using scrolls/spells/magic items.

Saturday, August 30, 2014

Partnership Offers

Hey everyone! Oz here. Over the past few days I've been looking for, and asking around, with the hopes of finding a willing server owner who would want a free host to run a Pocket Edition server as well as someone who'd want to host a FTB and/or Tekkit server.

Reason being is, I'd like to expand our audience to FTB/Tekkit and Pocket Edition players.

Anyone willing to accept my offer of a free host for either an FTB/Tekkit server, and a Pocket Edition server, feel free to email me at or respond to this post.

Q: How are donations handled?
A: All donations are physically handled through our website gateway, utilizing PayPal(or in the future, Wells Fargo). Any new donation packages/items must be approved and added by me personally to ensure quality. When a donation is processed, the action will be instantly performed in-game(such as giving an item or perk to a player) and the money and the server to which the payment was sent to, will also be recorded. A percentage of all payments will be put aside for future emergencies as well. Remaining money will be spent on providing new content, opening more slots for the servers, and paying the devs. More details will be posted to the blog.

Q: What's the catch?
A: The only "catch" would be the server is owned and operated by the Seclusive Craft network, therefore, the name of the server isn't up to the respective owner. All hosting would be free and the maintenance and uptime wouldn't depend on you. Anything illegal or against the Mojang EULA will also not be tolerated and personally changed.

Q: I have 0 experience, can I have a server?
A: We all started somewhere, but before I hand you a server I'd like to know the person I'm giving this power to has motivation, creativity and at least some experience.

Any questions, comments, and/or concerns can be directed to me, at I'll respond within 24 hours, and if not, please resend it.

Wednesday, July 30, 2014

Zombie Estate

Sneak preview of the newest and our first minigame in development! Based on the popular indie game from the Xbox live arcade, Zombie Estate.

Saturday, July 26, 2014

Cloud Hosting

We have officially rented a cloud-based server for 3 months to try them out! Cloud related screenshot:
New Features!

  • Spells are now unlockable via rankups.
  • Each player can set an infinite amount of homes.
  • Custom foods and potions with special effects and health/hunger adjustments have been added.
  • Magic scrolls are being worked on (such as the insta-house scroll :D).
  • A new (live)expenses page has been added to the blog.
  • A new bug/feature task list has been created, admin and moderators have been emailed with access logins to modify/add features and in the future; bugs.
  • A new minigame has been started on.