Wednesday, December 3, 2014

Beta Release... Again!

Welcome back! Sorry for the wait! The server is up and bugs are being fixed. I launched it 2 days ago to find all the bugs and problems and it stays up for 5 minutes! Then... the pet system starts spewing errors! So I disabled the pet system and brought it back to my local environment to edit the heck out of it and recode most of it.

The pet system I had working relied on a plugin, so I couldn't hook into health, hunger, etc... But with the new system we'll be able to add any amount of customized AI and variables! :D












Recent Beta Changes!


  1. Added chest shop support for player based shops.
  2. Updated gm nodes/permissions.
  3. Added a silent fallback to the login server.
  4. Allocated LESS ram to the auth and proxy.
  5. Updated clearlag to clear silently.
  6. Updated the overworld's system events.
  7. Updated the default gamemode from 2 to 0.
  8. FIXED: Wild build permissions.
  9. FIXED: Hostile mob spawning default values.
  10. FIXED: Food values not being registered.
  11. FIXED: Added temporary(buggy) join/leave messages.
  12. FIXED: Disabled the chat filter until perfected.
  13. FIXED: Fixed the /list from showing wrong player maxes.

Tuesday, December 2, 2014

Beta Release!

We launched yesterday! I only let like 2 people on to find all the obvious bugs and problems. By the time this post is auo-published, the server will be playable! Join at mc.seclusivecraft.net and check out the new pets and ranking system!

Sunday, October 19, 2014

Almost Ready For Release(again)!

Updated to 1.8 using the Carbon/Spigot protocol hack. Here's a hub screenshot!


Monday, October 13, 2014

Proxy & Cross-server Data Traffic Update!

Seclusive Craft servers list:
  • Initial Proxy - controls the motd and cross-server traffic. (BungeeCord)
  • Realm of Authentication - controls server registration, password storage, email storage, the unimplemented email verification system, takes attack load, and blocks main server entry with a terms of service portal. (Spigot)
  • Realm of Connectivity - hooks into many of the overworld's features such as the friends/party/town/nation system, also hooks into the pets system, and controls all inter-server portals.
  • Realm of Endurance - our main survival/town/nether/end server that boasts the most features such as deeply integrated rank up system, a party system, efficient chat channeling, advanced NPC AI, unlockable pets, a magic system, and a boatload of custom magic scrolls, food, and miscellaneous items.
  • Realm of Creativity - a multi-tiered server that connects all 3 levels of creative mode plot worlds.

Saturday, September 20, 2014

6k View Sneak Preview!





Our work-in-progress custom RPG skill system!

From the left, it will tell you either combat or utility, then what specific sub-group and the ranks you've unlocked will be displayed in green. The underlined rank is your current rank and the yellow rank and percent shows you how close you are to unlocking it. Red question marks are yet to be unlocked rank names.

In updates following, the bossbar will share it's place with a mana bar to display remaining mana when using scrolls/spells/magic items.

Wednesday, July 30, 2014

Zombie Estate

Sneak preview of the newest and our first minigame in development! Based on the popular indie game from the Xbox live arcade, Zombie Estate.



Saturday, July 26, 2014

Cloud Hosting

We have officially rented a cloud-based server for 3 months to try them out! Cloud related screenshot:
New Features!

  • Spells are now unlockable via rankups.
  • Each player can set an infinite amount of homes.
  • Custom foods and potions with special effects and health/hunger adjustments have been added.
  • Magic scrolls are being worked on (such as the insta-house scroll :D).
  • A new (live)expenses page has been added to the blog.
  • A new bug/feature task list has been created, admin and moderators have been emailed with access logins to modify/add features and in the future; bugs.
  • A new minigame has been started on.


Wednesday, July 16, 2014

Released When It's Ready

The server is not ready. The NPCs take a really long time to script. Each one has to be specifically done right. And we have about 30 on the server. The NPC marketplace will also be totally worth the wait. For sticking with this bullsh*t for so long, everyone who's IP has ever visited this blog at least once will get a free pet of their choosing.

When the server is released it will have:

  1. A fully functioning marketplace.
  2. Animated and realistic townspeople.
  3. A fully functioning pet shop.
  4. One basic custom minigame.
  5. A basic creative world.

Sorry for the wait, I'm not the fastest, most efficient scripter, nor do I have 0 mistakes in my code... It takes it's toll in the form of error messages.

I don't want to give another "estimated" time of release because I don't want to miss it, yet again... but I'll be working non-stop as I have been doing and will try my hardest to get it released before the end of July, that's what I'm shooting for. No promises though.

Tuesday, July 15, 2014

Features, Bugs, & Revisions Update #2

New Features:
  1. Rank categories such as: unarmed, shovel uses on dirt/sand/gravel, shovel kills, axe uses on wood objects, axe kills, pickaxe uses, pickaxe uses on ores, pickaxe uses on stone objects, sword kills, flint and steel uses, bow kills, hoe uses, hoe kills, and fish caught, will all be listened for by the autoranker and rank you up and change your name tag accordingly.
  2. Admin can now sudo users.
  3. Admin can now edit and view players' inventories.
  4. The ender dragon will now re-generate.
  5. Being able to place water in the Nether is now permission based.
  6. Skull turrets have been added and successfully hooked into the efficient crafting table plugin.
  7. Spawners can be moved with a silk touch pick.
Revisions:
  1. The automatic rank/name tag displayer has been written and is linked to the autoranker.
  2. The server will now display a fake plugins list, which is shorter and summarizes the actual list.
  3. An anchoring system for NPCs is being built into the blacksmith and will be used for all NPCs at a later time.
  4. The autoranker now supports commands to be run via console upon a rank-up. Not just the addition of permission nodes.
  5. The tab list will now show what day it is as well as the amount of players online.
  6. The tab list will show your current rank, the one next to your nametag.
  7. Admin, mods, and the owner all have different color name tags to tell them apart.
  8. Worlds and plugin data will now be saved quietly and more usually
  9. Clearlag will not remove items unless the TPS of the server dips below 15.
  10. Damage counters now drift slowly upwards.
  11. Special effects will now play when you rank up an ability.
  12. The chat has been re-formatted to include nation+town names just town names or none at all.
  13. The dev shop is now accessible via a command and a permission node.
Bug Fixes:
  1. Access to teleportation is now checked before each teleportation related command.
  2. The login system was stripped to the basics. The logged in variable is now saved upon login, so even if I reload you'll stay logged in.
  3. The "logged in from another location" bug has been prevented.
  4. A known Lockette related bug has been added to the automessager.
  5. The entire respawn screen has been disabled due to ghosting.